Why KINECT? - innovtive technologies, ed. gamming is a well-know system. opportunities for movement, exercise, & student engagement. (Getting students actively involved, having fun while they learn)
Classroom Benefits (Easy to set up, supports learning center approach, change up from seat work, integrate with academic work, support for building motor skills & following directions)
Implementation is Chicago Public Schools
Piloted w/ 15 schools
CPS KINECT wiki/blog
Training day w/ support email group (post ?'s and share info. with each others - support and on-going learning communities)
Three Libraries - KINECT Carts)
Digital deliverables (Capturing their experiences)
Follow-up/expanded training
KINECT & School Libraries
builds collaboration w/ classroom teachers
low cost - easy entry point
shallow learning curve
integration w/ standards based learning
opportunity of students to create new applications
Avatar Book Trailers
Building fluency
Student comprehension
Microsoft a KINECT Lesson Plan Database (designed by librarian's and educators)
Subject (math, language arts, history, geography, science, PE)
Age Range 0-18
Kinect Games (Align to common core & standards)
Getting Started (Educational Pricing on microsoft page - buy - w/ discounted price)
Set up requires a password (4 digit password to secure the settings)
box connected to a cable
box can be network to other schools globally (up to 8 participants)
simple to use - only 3 componets (box and connect devices)
Need 5-6 feet of space (mark space with tape on floor)
up to 2 students simutaneously playing (Good to have a leader to set up game - classroom mangement strategies.
Portfolio of games (math, sports, national geo., )
After game - use data for math activity, write about the experience, research the history of the olymics, write a story about the characters
Sesame Street & National Geo. is coming out with Education games
Session #3 - 11:45-12:45pm Learning with Mobile Devices When Information Becomes Mobile: The Impact of 1:1 iPads on Libraries (Rm. 25C)
Session #1 - 8:30-9:30am (Student Showcase) Rm. Lobby DE
Session #2 - 10:15-11:15am Technology Infrastructure (library/media centers) KINECT to the library: Use Xbox Games to Promote Learning (Rm. 11)
- Lisa Perez - Network Library Coordinator (Chicago Public Schools Dept. of Libraries)
- Blog -
- CPS KINECT Wiki - cpskinect.wikispaces.com
- go to resources - links - set-up directions - helpful hints
Gaming in the Library (http://sls.gvboces.org/gaming)Taking a closer look at KINECT XBOX 360
Session #3 - 11:45-12:45pm Learning with Mobile Devices When Information Becomes Mobile: The Impact of 1:1 iPads on Libraries (Rm. 25C)
- http://todaysmeet.com/Ipadlib
- Caroly Foote - High School Librarian & District Librarian in Austin, TX
- Austin is famous for food trucks (pictue of crepe truck on PPT)
- Think about libraries as a kitchen - libraries adapt to our patrons, just like resturants make food customized for their customers.
How can iPads be used in the library? Impacts?- bring your own technology (was a collabrative process)
- iPads as circulating e-readers
- As learning stations
- BYOT mobile tech
- e-books
Apps for iPads